TCG: INFO - Độc quyền TCG: Mimighoul và nhiều hơn nữa!

Mặc dù đây là tuần tiết lộ chính thức cho "The Infinite Forbidden", điều đó vẫn không ngăn cản sản phẩm đến tay người chơi sớm. Hôm nay, chúng tôi có toàn bộ, mặc dù chất lượng thấp, tiết lộ cho 15 trong số 16 lá bài độc quyền TCG (hiện tại chúng tôi đang thiếu lá bài số 84!). 🌟🔍

Và tuần này, chúng ta sẽ được tìm hiểu thêm về Mimighoul, loại bài World Premiere mới nhất! 😃💬



Magicolloidal Sol


Level 2 WATER Aqua Tuner Effect Monster

ATK/ 400 DEF/ 300

If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects;

  • Immediately after it resolves, Synchro Summon using this card you control.
  • Immediately after it resolves, Xyz Summon using this card you control.

You can only use each effect of "Magicolloidal Sol" once per turn.

Vulmina, Statue of the Sacred Dragon


Level 2 LIGHT Dragon Pendulum Effect Monster

ATK/ 200 DEF/ 1800 SCALE 1

Pendulum Effect: If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn.

Monster Effect: When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.



Kuebiko


Continuous Trap Card

Special Summon this card as an Effect Monster (Fairy/EARTH/Level 2/ATK 0/DEF 0) with the following effect (this card is also still a Trap).

  • Once per Chain, when an opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card i your Spell & Trap Zone, and if you do, negate that opponent's effect, then if that monster has the highest ATK on your opponent's field, return it to the hand.

You can only activate 1 "Kuebiko" per turn.

Necroquip Princess


Level 6 DARK Fiend Fusion Effect Monster

ATK/ 2000 DEF/ 2000

1 monster equipped with a Monster Card + 1 Fiend Monster Card

Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects:

  • Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK.
  • Draw 1 card.

You can only use this effect of "Necroquip Princess" once per turn.



The League of Uniform Nomenclature Strikes


Normal Spell Card

Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as the targeted monster. You can only activate 1 "The League of Uniform Nomenclature Strikes" per turn?

Kochobo's Hinamatsuri


Level 7 DARK Machine Effect Monster

ATK/ 2200 DEF/ 2200

If this card is in your hand or GY; You can target 1 Machine monster on the field: for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn.



Zapper Shrimp


Level 2 LIGHT Fish Synchro Tuner Effect Monster

ATK/ 1000 DEF/ 1200

1 Tuner + 1 non-Tuner monster

If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Aerial Eater


Level 6 WIND Fiend Fusion Effect Monster

ATK/ 2100 DEF/ 2600

2 Fiend monsters with the same Attribute

If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY; You an banish 2 level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater": Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.



Mimighoul Master


Level 4 EARTH Zombie Effect Monster

ATK/ 1800 DEF/ 1200

Cannot be destroyed by battle or card effects while your opponent controls any face down monsters or you control 2 "Mimighoul" monsters other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.

Mimighoul Dragon


Level 1 EARTH Dragon Flip Effect Monster

ATK/ 500 DEF/ 2000

FLIP: If is the Main Phase: Apply these effects in sequence.

  • Destroy all face-up monsters you control, except "Mimighoul" monsters.
  • Give control of this card to your opponent.

During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.



Mimighoul Cerberus


Level 1 EARTH Beast Flip Effect Monster

ATK/ 400 DEF/ 1800

FLIP: If it is the Main Phase: Apply these effects in sequence.

  • Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position.
  • Give control of this card to your opponent.

During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects.

Mimighoul Archfiend


Level 1 EARTH Fiend Flip Effect Monster

ATK/ 0 DEF/ 1900

FLIP: If it is the Main Phase: Apply these effects in sequence.

  • Your opponent draws 1 card.
  • Send 1 card from your hand to the GY.
  • Give control of this card to your opponent.

During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.



Mimighoul Dungeon


Field Spell Card

All "Mimighoul" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. If a player controls a face-down monster, they cannot Normal Summon, nor can they declare an attack with monsters the turn they are Special Summoned. During your Main Phase: You can add 1 "Mimighoul" monster from your Deck or GY to your hand. You can only use this effect of "Mimighoul Dungeon" once per turn.

Mimighoul Maker


Normal Spell Card

Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls, change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.



Mimighoul Room


Normal Trap Card

Special Summon 1 "Mimighoul" monster from your hand or deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul" effect per turn, and only once that turn.


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