Azamina Elzette of the White Forest
Level 2 LIGHT Illusion Effect Monster
ATK/ 0 DEF/ 0
You can only use the 1st, 2nd, and 3rd effect of this card's name once per turn.
(1) You can reveal this card in your hand; Special Summon 1 “White Forest” or “Azamina” monster from your hand.
(2) During your Main Phase: You can Fusion Summon 1 “Azamina” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(3) If this card is sent to the GY as Synchro Material: You can add 1 “Sinful Spoils” card from your Deck to your hand.
Sinful Spoils of the White Forest
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;
● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
Play the Diabell
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a Spell(s)/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY.
(2) During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.
Like the Diabell
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a Spell(s)/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn.
(2) During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.
Sinful Spoils Awakening
Normal Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control a Level 5 or higher Illusion monster and your opponent controls 3 or more monsters: Target up to 3 cards they control; return them to the hand.
(2) If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field.